Center for the Promotion of Social Data Science Education and Research
HIYAMA Atsushi

Books and Other Publications

1. 超高齢社会2.0 : クラウド時代の働き方革命
檜山, 敦
平凡社 2017.7 (ISBN : 9784582858389)

Papers

1. Designing WindCage- Unpacking the Thinking and Prototyping a Propeller-Based Haptic Unit.
Kao-Hua Liu, Tomoya Sasaki, Hiroyuki Kajihara, Atsushi Hiyama, Masahiko Inami, Chien-Hsu Chen
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops pp.131-135 2022
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2. GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components.
Christian Eichhorn 0002, David A. Plecher, Annabel Trilk, Atsushi Hiyama, Gudrun Klinker
HCI (40) pp.407-415 2022
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3. A System for Augmenting Humans' ability to Learn Kendama Tricks through Virtual Reality Training.
Hitoshi Kawasaki, Sohei Wakisaka, Hiroto Saito, Atsushi Hiyama, Masahiko Inami
AHs 2022: Augmented Humans 2022(AHs) pp.152-161 2022
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4. Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen.
Christian Eichhorn 0002, David A. Plecher, Oleksandr Golovnya, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker
Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities - 7th International Conference pp.38-57 2021
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5. Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderly.
Chien-Hsiang Chang, Kao-Hua Liu, Hiroyuki Kajihara, Wei-Chih Lien, Peng-Ting Chen, Atsushi Hiyama, Yang-Cheng Lin, Chien-Hsu Chen, Masahiko Inami
Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities - 7th International Conference pp.23-37 2021
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6. Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan.
Daisuke Uriu, Kenta Toshima, Minori Manabe, Takeru Yazaki, Takeshi Funatsu, Atsushi Izumihara, Zendai Kashino, Atsushi Hiyama, Masahiko Inami
CHI '21: CHI Conference on Human Factors in Computing Systems(CHI) pp.629-14 2021
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7. Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial.
Daisuke Uriu, Noriyasu Obushi, Zendai Kashino, Atsushi Hiyama, Masahiko Inami
CHI '21: CHI Conference on Human Factors in Computing Systems(CHI) pp.628-15 2021
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8. A Machine Learning Model Perceiving Brightness Optical Illusions: Quantitative Evaluation with Psychophysical Data.
Yuki Kubota, Atsushi Hiyama, Masahiko Inami
AHs '21: Augmented Humans Conference 2021(AHs) pp.174-182 2021
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9. Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System.
Minori Manabe, Daisuke Uriu, Takeshi Funatsu, Atsushi Izumihara, Takeru Yazaki, I-Hsin Chen, Yi-Ya Liao, Kang-Yi Liu, Ju-Chun Ko, Zendai Kashino, Atsushi Hiyama, Masahiko Inami
MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia(MUM) pp.96-106 2020.11
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10. Visualization by P-flow: gradient- and feature-based optical flow and vector fields extracted from image analysis
Wataru Suzuki, Atsushi Hiyama, Noritaka Ichinohe, Wakayo Yamashita, Takeharu Seno, Hiroshige Takeichi
Journal of the Optical Society of America A Vol.37,No.12,pp.1958- 2020.11
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11. Perceptual simultaneity and its modulation during EMG-triggered motion induction with electrical muscle stimulation
Seito Matsubara, Sohei Wakisaka, Kazuma Aoyama, Katie Seaborn, Atsushi Hiyama, Masahiko Inami
PLOS ONE Vol.15,No.8,pp.e0236497- 2020.8
doi Link
12. Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation.
Azumi Maekawa, Seito Matsubara, Sohei Wakisaka, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami
CHI '20: CHI Conference on Human Factors in Computing Systems(CHI) pp.1-12 2020.4
doi Link
13. Evaluating Seniors' Virtual Reality Experience Performed at a Local Community Event in Japan.
Kenichiro Ito, Ryogo Ogino, Atsushi Hiyama, Michitaka Hirose
Human Aspects of IT for the Aged Population. Healthy and Active Aging - 6th International Conference pp.609-621 2020
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14. Virtual Kayaking: A Local Culture-Based Virtual Reality Paddling Experience.
Kao-Hua Liu, Tomoya Sasaki, Hiroyuki Kajihara, Atsushi Hiyama, Masahiko Inami, Chien-Hsu Chen
Human Aspects of IT for the Aged Population. Healthy and Active Aging - 6th International Conference pp.630-642 2020
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15. Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients.
Christian Eichhorn 0002, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Böhm 0001, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker
Human Aspects of IT for the Aged Population. Healthy and Active Aging - 6th International Conference pp.47-66 2020
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16. PickHits: hitting experience generation with throwing motion via a handheld mechanical device.
Azumi Maekawa, Seito Matsubara, Atsushi Hiyama, Masahiko Inami
Special Interest Group on Computer Graphics and Interactive Techniques Conference pp.20-2 2019.7
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17. Virtual Super-Leaping: Immersive Extreme Jumping in VR.
Tomoya Sasaki, Kao-Hua Liu, Taiki Hasegawa, Atsushi Hiyama, Masahiko Inami
Proceedings of the 10th Augmented Human International Conference 2019(AH) pp.18-8 2019.3
doi Link
18. MagniFinger: magnified perception by a fingertip probe microscope.
Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami
Special Interest Group on Computer Graphics and Interactive Techniques Conference pp.17-2 2019
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19. International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2019, Posters and Demos, Tokyo, Japan, September 11-13, 2019
ICAT-EGVE (Posters and Demos) 2019
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20. International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2019, Tokyo, Japan, September 11-13, 2019
ICAT-EGVE 2019
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21. ExLeap: Minimal and highly available telepresence system creating leaping experience.
Atsushi Izumihara, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami
IEEE Conference on Virtual Reality and 3D User Interfaces(VR) pp.1321-1322 2019
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22. Intergenerational shared action games for promoting empathy between Japanese youth and elders.
Katie Seaborn, Nina Lee, Marla Narazani, Atsushi Hiyama
8th International Conference on Affective Computing and Intelligent Interaction(ACII) pp.1-7 2019
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23. Exploring Perspective Dependency in a Shared Body with Virtual Supernumerary Robotic Arms.
Ryo Takizawa, Adrien Verhulst, Katie Seaborn, Masaaki Fukuoka, Atsushi Hiyama, Michiteru Kitazaki, Masahiko Inami, Maki Sugimoto
2019 IEEE International Conference on Artificial Intelligence and Virtual Reality(AIVR) pp.25-32 2019
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24. MagniFinger: Fingertip probe microscope with direct micro movements.
Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Katie Seaborn, Atsushi Hiyama, Masahiko Inami
Proceedings of the 10th Augmented Human International Conference 2019(AH) pp.32-7 2019
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25. THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients.
Christian Eichhorn 0002, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Böhm 0001, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker
Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments - 5th International Conference pp.135-154 2019
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26. Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan.
Daisuke Uriu, Ju-Chun Ko, Bing-Yu Chen 0004, Atsushi Hiyama, Masahiko Inami
Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance - 5th International Conference pp.532-550 2019
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27. MagniFinger: fingertip-mounted microscope for augmenting human perception.
Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami
Special Interest Group on Computer Graphics and Interactive Techniques Conference pp.2 2019
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28. EyeHacker: gaze-based automatic reality manipulation.
Daichi Ito, Sohei Wakisaka, Atsushi Izumihara, Tomoya Yamaguchi, Atsushi Hiyama, Masahiko Inami
Special Interest Group on Computer Graphics and Interactive Techniques Conference pp.12-2 2019
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29. Senior's Acceptance of Head-Mounted Display Using Consumer Based Virtual Reality Contents.
Kenichiro Ito, Ryogo Ogino, Atsushi Hiyama, Michitaka Hirose
Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance - 5th International Conference pp.170-180 2019
doi Link
30. Leviopole: mid-air haptic interactions using multirotor.
Tomoya Sasaki, Richard Sahala Hartanto, Kao-Hua Liu, Keitarou Tsuchiya, Atsushi Hiyama, Masahiko Inami
Special Interest Group on Computer Graphics and Interactive Techniques Conference pp.12-2 2018.8
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31. Collaborative Accessibility Assessments by Senior Citizens Using Smartphone Application ReAcTS (Real-world Accessibility Transaction System).
Takahiro Miura, Ken-ichiro Yabu, Ryogo Ogino, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube
The 15th Web for All Conference(W4A) pp.32-10 2018.4
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32. Evaluating a Smartphone-Based Social Participation App for the Elderly.
Nina Lee, Katie Seaborn, Atsushi Hiyama, Masahiko Inami, Michitaka Hirose
Human Aspects of IT for the Aged Population. Acceptance, Communication and Participation - 4th International Conference pp.505-517 2018
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33. Innovative Game Concepts for Alzheimer Patients.
Christian Eichhorn 0002, David A. Plecher, Gudrun Klinker, Martin Lurz, Nadja Leipold, Markus Böhm 0001, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama
Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment - 4th International Conference pp.526-545 2018
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34. GBER: A Social Matching App which utilizes Time, Place, and Skills of Workers and Jobs.
Shoma Arita, Atsushi Hiyama, Michitaka Hirose
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing pp.127-130 2017.2
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35. Transmission of experiences with augmented human techniques.
Sohei Wakisaka, Atsushi Hiyama, Masahiko Inami
Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers pp.740-744 2017
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36. Facilitating Remote Communication Between Senior Communities with Telepresence Robots.
Atsushi Hiyama, Akihiro Kosugi, Kentarou Fukuda, Masatomo Kobayashi, Michitaka Hirose
Human Aspects of IT for the Aged Population. Applications, Services and Contexts - Third International Conference pp.501-515 2017
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37. Towards Extracting Recruiters' Tacit Knowledge Based on Interactions with a Job Matching System.
Kaoru Shinkawa, Kenichi Saito, Masatomo Kobayashi, Atsushi Hiyama
Human Aspects of IT for the Aged Population. Applications, Services and Contexts - Third International Conference pp.557-568 2017
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38. Interactive Searching Interface for Job Matching of Elderly Workers.
Hiroshi Yamada, Kaoru Shinkawa, Atsushi Hiyama, Masato Yamaguchi, Masatomo Kobayashi, Michitaka Hirose
Universal Access in Human-Computer Interaction. Users and Context Diversity - 10th International Conference pp.436-445 2016
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39. Self-Conscious Support on Walking Posture Through Mobile Avatar: Focusing on Women's Frailty Prevention Toward Old Age.
Masayuki Anekawa, Atsushi Hiyama, Sachiko Kamiyama, Michitaka Hirose
Universal Access in Human-Computer Interaction. Users and Context Diversity - 10th International Conference pp.302-311 2016
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40. Senior-Oriented On-Demand Economy: Locality, Matching, and Scheduling are the Keys to Success.
Shoma Arita, Atsushi Hiyama, Michitaka Hirose
Universal Access in Human-Computer Interaction. Users and Context Diversity - 10th International Conference pp.312-323 2016
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41. Work Motivating Factors of the Communications in a Crowd-Powered Microvolunteering Site.
Takahiro Miura, Shoma Arita, Atsushi Hiyama, Masatomo Kobayashi, Toshinari Itoko, Junichiro Sawamura, Michitaka Hirose
Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices - 10th International Conference pp.359-370 2016
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42. Augmented Live Communication Workspace Platform to Assist and Utilize Cognitive Abilities of Senior Workers.
Akihiro Kosugi, Shogo Nishiguchi, Masahiko Izumi, Masatomo Kobayashi, Atsushi Hiyama, Michitaka Hirose
Universal Access in Human-Computer Interaction. Users and Context Diversity - 10th International Conference pp.385-394 2016
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43. Sharing Real-World Accessibility Conditions Using a Smartphone Application by a Volunteer Group.
Takahiro Miura, Ken-ichiro Yabu, Takeshi Noro, Tomoko Segawa, Kei Kataoka, Akihito Nishimuta, Masaya Sanmonji, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube
Computers Helping People with Special Needs - 15th International Conference pp.265-272 2016
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44. EXILE: Experience based Interactive Learning Environment.
Taihei Kojima, Atsushi Hiyama, Kenjirou Kobayashi, Sachiko Kamiyama, Naokata Ishii, Michitaka Hirose, Hiroko Akiyama
Proceedings of the 7th Augmented Human International Conference(AH) pp.37-2 2016
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45. R2D2 w/ AIRR: real time & real space double-layered display with aerial imaging by retro-reflection.
Yutaka Tokuda, Atsushi Hiyama, Michitaka Hirose, Hirotsugu Yamamoto
SIGGRAPH Asia 2015 Emerging Technologies pp.20-3 2015.11
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46. Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens.
Takahiro Miura, Ken-ichiro Yabu, Atsushi Hiyama, Noriko Inamura, Michitaka Hirose, Tohru Ifukube
Human-Computer Interaction - INTERACT 2015 - 15th IFIP TC 13 International Conference pp.80-98 2015
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47. SpecTrans: Versatile Material Classification for Interaction with Textureless, Specular and Transparent Surfaces.
Munehiko Sato, Shigeo Yoshida, Alex Olwal, Boxin Shi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose, Ramesh Raskar
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems(CHI) pp.2191-2200 2015
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48. Mosaic: collaborative ways for older adults to use their expertise through information technologies.
Atsushi Hiyama, Masatomo Kobayashi, Hironobu Takagi, Michitaka Hirose
ACM SIGACCESS Accessibility and Computing Vol.110,No.110,pp.26-33 2014.9
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49. Training Archived Physical Skill through Immersive Virtual Environment.
Taihei Kojima, Atsushi Hiyama, Takahiro Miura, Michitaka Hirose
Human Interface and the Management of Information. Information and Knowledge in Applications and Services - 16th International Conference pp.51-58 2014
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50. Practical Use of a Remote Movable Avatar Robot with an Immersive Interface for Seniors.
Masahiko Izumi, Tomoya Kikuno, Yutaka Tokuda, Atsushi Hiyama, Takahiro Miura, Michitaka Hirose
Universal Access in Human-Computer Interaction. Aging and Assistive Environments - 8th International Conference pp.648-659 2014
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51. T-echo: Promoting Intergenerational Communication through Gamified Social Mentoring.
Yuki Nagai, Atsushi Hiyama, Takahiro Miura, Michitaka Hirose
Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice - 8th International Conference pp.582-589 2014
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52. Social platform for sharing accessibility information among people with disabilities: evaluation of a field assessment.
Takahiro Miura, Ken-ichiro Yabu, Masatsugu Sakajiri, Mari Ueda, Junya Suzuki, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube
The 15th International ACM SIGACCESS Conference on Computers and Accessibility(ASSETS) pp.65-2 2013.10
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53. Investigation on work motivation of Japanese seniors and skill discovery from their résumés.
Takahiro Miura, Atsushi Hiyama, Masatomo Kobayashi, Hironobu Takagi, Naomi Yatomi, Michitaka Hirose
Proceedings of the 2013 IEEE/SICE International Symposium on System Integration(SII) pp.190-197 2013
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54. Question first: Passive interaction model for gathering experience and knowledge from the elderly.
Atsushi Hiyama, Yuki Nagai, Michitaka Hirose, Masatomo Kobayashi, Hironobu Takagi
2013 IEEE International Conference on Pervasive Computing and Communications Workshops pp.151-156 2013
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55. Optimized Anonymity for Intergenerational Communication Based on the Concept of Crowdsourcing.
Yuki Nagai, Atsushi Hiyama, Takahiro Miura, Masaru Miyazaki, Michitaka Hirose
HCI International 2013 - Posters' Extended Abstracts - International Conference pp.749-753 2013
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56. Time-Mosaic Formation of Senior Workforces for Complex Irregular Work in Cooperative Farms.
Takahiro Miura, Masato Nakayama, Atsushi Hiyama, Naomi Yatomi, Michitaka Hirose
Universal Access in Human-Computer Interaction. User and Context Diversity - 7th International Conference pp.162-170 2013
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57. Mosaic-type work support system using touchscreen computers for senior people.
Masato Nakayama, Atsushi Hiyama, Takahiro Miura, Naomi Yatomi, Michitaka Hirose
Computer Supported Cooperative Work pp.235-238 2013
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58. Augmented Reality System for Measuring and Learning Tacit Artisan Skills.
Atsushi Hiyama, Hiroyuki Onimaru, Mariko Miyashita, Eikan Ebuchi, Masazumi Seki, Michitaka Hirose
Human Interface and the Management of Information. Information and Interaction for Health, Safety, Mobility and Complex Environments - 15th International Conference pp.85-91 2013
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59. Communication pedometer: a discussion of gamified communication focused on frequency of smiles.
Yukari Hori, Yutaka Tokuda, Takahiro Miura, Atsushi Hiyama, Michitaka Hirose
4th Augmented Human International Conference(AH) pp.206-212 2013
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60. Towards Mobile Embodied 3D Avatar as Telepresence Vehicle.
Yutaka Tokuda, Atsushi Hiyama, Takahiro Miura, Tomohiro Tanikawa, Michitaka Hirose
Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life - 7th International Conference pp.671-680 2013
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61. Elderly User Evaluation of Mobile Touchscreen Interactions.
Masatomo Kobayashi, Atsushi Hiyama, Takahiro Miura, Chieko Asakawa, Michitaka Hirose, Tohru Ifukube
Human-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference pp.83-99 2011
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62. Artisanship training using wearable egocentric display.
Atsushi Hiyama, Yusuke Doyama, Mariko Miyashita, Eikan Ebuchi, Masazumi Seki, Michitaka Hirose
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology pp.81-82 2011
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63. Ubiquitous augmented reality: expanding augmented reality environment with wireless tags and visible light communication projector.
Atsushi Hiyama, Hiroshi Fujino, Go Kashiwagi, Michitaka Hirose
UbiComp 2011: Ubiquitous Computing(UbiComp) pp.597-598 2011
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64. Wearable Display System for Handing Down Intangible Cultural Heritage.
Atsushi Hiyama, Yusuke Doyama, Mariko Miyashita, Eikan Ebuchi, Masazumi Seki, Michitaka Hirose
Virtual and Mixed Reality - Systems and Applications - International Conference, Virtual and Mixed Reality 2011 pp.158-166 2011
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65. Large-scale displays for public spaces - constellation of departure: presenting the impression of airplanes taking off above an airport departure lounge.
Munehiko Sato, Yasuhiro Suzuki, Shinya Nishizaka, Yusuke Torigoe, Atsushi Izumihara, Atsushi Hiyama, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose
Computers in Entertainment Vol.9,No.1,pp.4-16 2011
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66. Highly integratable large-scale displays for public spaces.
Munehiko Sato, Yasuhiro Suzuki, Shinya Nishizaka, Yusuke Torigoe, Atsushi Izumihara, Atsushi Hiyama, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose
UbiComp 2010: Ubiquitous Computing pp.427-428 2010
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67. Particle Display System―Virtually Perceivable Pixels with Randomly Distributed Physical Pixels―
Munehiko Sato, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
Journal of Information Processing Vol.50,No.12,pp.2841-2852 2009.12
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68. Particle Display System - A Large Scale Display for Public Space.
Munehiko Sato, Yasuhiro Suzuki, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
Proceedings of the Joint Virtual Reality Conference of EGVE - the 15th Eurographics Symposium on Virtual Environments(EGVE/ICAT/EuroVR) pp.29-36 2009
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69. Robustness enhancement of a localization system using interior decoration with coded pattern.
Shinya Nishizaka, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
Proceedings of the ACM Symposium on Virtual Reality Software and Technology(VRST) pp.147-150 2009
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70. Hands-Free Input Interface Using Mimetic Muscle Movements for Wearable Computer.
Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
Computer-Human Interaction(APCHI) pp.311-320 2008
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71. Mobile interface using visible-light communication technology for pervasive computing environment.
Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
International Conference on Computer Graphics and Interactive Techniques pp.89 2008
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72. Configurable and ad hoc display for clothes.
Munehiko Sato, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
International Conference on Computer Graphics and Interactive Techniques pp.48 2008
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73. inter-glow.
Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
International Conference on Computer Graphics and Interactive Techniques pp.14 2007
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74. Volumetric Display for Augmented Reality.
Ronald Sidharta, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
Advances in Artificial Reality and Tele-Existence, 17th International Conference on Artificial Reality and Telexistence(ICAT) pp.55-62 2007
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75. Study on Public User Interface.
Atsushi Hiyama, Kotaro Hashimoto, Tomohiro Tanikawa, Michitaka Hirose
Human Interface and the Management of Information. Interacting in Information Environments pp.518-525 2007
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76. Inter-glow: interaction by controlling light.
Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
Proceedings of the International Conference on Advances in Computer Entertainment Technology pp.276-277 2007
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77. Design flexibility in seamless coded pattern for localization.
Atsushi Hiyama, Shigeru Saito, Tomohiro Tanikawa, Michitaka Hirose
Proceedings of the ACM Symposium on Virtual Reality Software and Technology(VRST) pp.219-220 2007
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78. Indoor Marker-based Localization Using Coded Seamless Pattern for Interior Decoration.
Shigeru Saito, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
IEEE Virtual Reality Conference(VR) pp.67-74 2007
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79. The Development of Multi-Depth Pepper's Ghost Display for Mixed Reality System.
Ronald Sidharta, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
16th International Conference on Artificial Reality and Telexistence pp.115-118 2006
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80. Position Tracking Using Infra-Red Signals for Museum Guiding System.
Atsushi Hiyama, Jun Yamashita, Hideaki Kuzuoka, Koichi Hirota, Michitaka Hirose
Ubiquitous Computing Systems(UCS) pp.49-61 2004
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81. Development and Demonstration of Wearable Computer Based Interactive Nomadic Gallery.
Atsushi Hiyama, Ryoko Ueoka, Koichi Hirota, Michitaka Hirose, Michie Sone, Tomohiro Kawamura
6th International Symposium on Wearable Computers (ISWC 2002)(ISWC) pp.129-130 2002
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