Graduate School of Social Data Science
HIYAMA Atsushi

Books and Other Publications

1. トコトンやさしいVRの本
東京大学バーチャルリアリティ教育研究センター, 広瀬, 通孝 (Contributor)
日刊工業新聞社 2022.11 (ISBN : 9784526082405)
2. ジェロンテクノロジー : 高齢社会を支える情報通信技術の展開
広瀬, 通孝, 伊福部, 達 (Contributor)
東京大学出版会 2021.11 (ISBN : 9784130343145)
3. 高齢者を支える技術と社会的課題
国立国会図書館調査及び立法考査局 (Contributor)
国立国会図書館 2021.3 (ISBN : 9784875828778)
4. 超高齢社会2.0 : クラウド時代の働き方革命
檜山, 敦
平凡社 2017.7 (ISBN : 9784582858389)
5. 今後の超高齢化社会に求められる生活支援 (医療・福祉・介護・リハビリ) ロボット技術
寺嶋, 一彦 (Contributor)
情報機構 2015.10 (ISBN : 9784865020960)
6. バーチャルリアリティ学
日本バーチャルリアリティ学会, 舘, 暲, 佐藤, 誠 ( 工学), 広瀬, 通孝 (Contributor)
工業調査会 2010.1 (ISBN : 9784769351382)

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Papers

1. Learning Processes of Touchscreen Gesture Interaction in Older Adults and Children
Takahiro Miura, Ken-ichiro Yabu, Masatomo Kobayashi, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube
HCI International 2023 – Late Breaking Papers pp.125-139 2023.12
doi Link
2. A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults (Peer-reviewed)
Christian Eichhorn, David A. Plecher, Daniel Bamberger, Fabian von Thun, Zong-Lin Yang, Mingyang Li, Atsushi Hiyama, Gudrun Klinker
Lecture Notes in Computer Science pp.531-551 2023.7
doi Link
3. Association between upper limb movements during drumming and cognition in older adults with cognitive impairment and dementia at a nursing home: a pilot study (Peer-reviewed)
Atsuko Miyazaki, Yuichi Ito, Takashi Okuyama, Hayato Mori, Kazuhisa Sato, Masahiko Ichiki, Atsushi Hiyama, Jerome Dinet, Rui Nouchi
Frontiers in Rehabilitation Sciences Vol.4 2023.5
doi Link
4. Visuospatial Abilities and Cervical Spine Range of Motion Improvement Effects of a Non-goal-oriented VR Travel Program at an Older Adults Facility: A Pilot Randomized Controlled Trial (Peer-reviewed)
ATSUKO MIYAZAKI, TAKASHI OKUYAMA, HAYATO MORI, KAZUHISA SATO, KENTA TOSHIMA, ATSUSHI HIYAMA
AHs 2023: Augmented Humans 2023 2023.3
doi Link
5. アクセシビリティのプラクティス―「誰一人取り残さない」ための情報技術:招待論文:4.アクティブシニアの社会参加を活性化するICTプラットフォームの社会実装と課題 (Peer-reviewed)
檜山 敦
情報処理 Vol.63,No.11,pp.d50-d64 2022.10
doi Link
6. Effects of Two Short-Term Aerobic Exercises on Cognitive Function in Healthy Older Adults during COVID-19 Confinement in Japan: A Pilot Randomized Controlled Trial. (Peer-reviewed)
Atsuko Miyazaki, Takashi Okuyama, Hayato Mori, Kazuhisa Sato, Keigo Kumamoto, Atsushi Hiyama
International journal of environmental research and public health Vol.19,No.10 2022.5
doi
7. A System for Augmenting Humans' ability to Learn Kendama Tricks through Virtual Reality Training. (Peer-reviewed)
Hitoshi Kawasaki, Sohei Wakisaka, Hiroto Saito, Atsushi Hiyama, Masahiko Inami
AHs 2022: Augmented Humans 2022(AHs) pp.152-161 2022
doi Link Link
8. Designing WindCage- Unpacking the Thinking and Prototyping a Propeller-Based Haptic Unit. (Peer-reviewed)
Kao-Hua Liu, Tomoya Sasaki, Hiroyuki Kajihara, Atsushi Hiyama, Masahiko Inami, Chien-Hsu Chen
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops pp.131-135 2022
doi Link Link
9. GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components. (Peer-reviewed)
Christian Eichhorn 0002, David A. Plecher, Annabel Trilk, Atsushi Hiyama, Gudrun Klinker
HCI (40) pp.407-415 2022
doi Link Link
10. A Machine Learning Model Perceiving Brightness Optical Illusions: Quantitative Evaluation with Psychophysical Data. (Peer-reviewed)
Yuki Kubota, Atsushi Hiyama, Masahiko Inami
AHs '21: Augmented Humans Conference 2021(AHs) pp.174-182 2021
doi Link Link
11. Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen. (Peer-reviewed)
Christian Eichhorn 0002, David A. Plecher, Oleksandr Golovnya, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker
Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities - 7th International Conference pp.38-57 2021
doi Link Link
12. Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderly. (Peer-reviewed)
Chien-Hsiang Chang, Kao-Hua Liu, Hiroyuki Kajihara, Wei-Chih Lien, Peng-Ting Chen, Atsushi Hiyama, Yang-Cheng Lin, Chien-Hsu Chen, Masahiko Inami
Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities - 7th International Conference pp.23-37 2021
doi Link Link
13. Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan. (Peer-reviewed)
Daisuke Uriu, Kenta Toshima, Minori Manabe, Takeru Yazaki, Takeshi Funatsu, Atsushi Izumihara, Zendai Kashino, Atsushi Hiyama, Masahiko Inami
CHI '21: CHI Conference on Human Factors in Computing Systems(CHI) pp.629-14 2021
doi Link Link
14. Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial. (Peer-reviewed)
Daisuke Uriu, Noriyasu Obushi, Zendai Kashino, Atsushi Hiyama, Masahiko Inami
CHI '21: CHI Conference on Human Factors in Computing Systems(CHI) pp.628-15 2021
doi Link Link
15. Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System. (Peer-reviewed)
Minori Manabe, Daisuke Uriu, Takeshi Funatsu, Atsushi Izumihara, Takeru Yazaki, I-Hsin Chen, Yi-Ya Liao, Kang-Yi Liu, Ju-Chun Ko, Zendai Kashino, Atsushi Hiyama, Masahiko Inami
MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia(MUM) pp.96-106 2020.11
doi Link
16. Visualization by P-flow: gradient- and feature-based optical flow and vector fields extracted from image analysis (Peer-reviewed)
Wataru Suzuki, Atsushi Hiyama, Noritaka Ichinohe, Wakayo Yamashita, Takeharu Seno, Hiroshige Takeichi
Journal of the Optical Society of America A Vol.37,No.12,pp.1958- 2020.11
doi Link Link
17. Perceptual simultaneity and its modulation during EMG-triggered motion induction with electrical muscle stimulation (Peer-reviewed)
Seito Matsubara, Sohei Wakisaka, Kazuma Aoyama, Katie Seaborn, Atsushi Hiyama, Masahiko Inami
PLOS ONE Vol.15,No.8,pp.e0236497- 2020.8
doi Link
18. Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation. (Peer-reviewed)
Azumi Maekawa, Seito Matsubara, Sohei Wakisaka, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami
CHI '20: CHI Conference on Human Factors in Computing Systems(CHI) pp.1-12 2020.4
doi Link
19. Evaluating Seniors' Virtual Reality Experience Performed at a Local Community Event in Japan. (Peer-reviewed)
Kenichiro Ito, Ryogo Ogino, Atsushi Hiyama, Michitaka Hirose
Human Aspects of IT for the Aged Population. Healthy and Active Aging - 6th International Conference pp.609-621 2020
doi Link Link
20. Virtual Kayaking: A Local Culture-Based Virtual Reality Paddling Experience. (Peer-reviewed)
Kao-Hua Liu, Tomoya Sasaki, Hiroyuki Kajihara, Atsushi Hiyama, Masahiko Inami, Chien-Hsu Chen
Human Aspects of IT for the Aged Population. Healthy and Active Aging - 6th International Conference pp.630-642 2020
doi Link Link
21. Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients. (Peer-reviewed)
Christian Eichhorn 0002, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Böhm 0001, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker
Human Aspects of IT for the Aged Population. Healthy and Active Aging - 6th International Conference pp.47-66 2020
doi Link Link
22. Throwing Skill Synthesis with Human-Machine Mutual Actuation
Maekawa Azumi, Matsubara Seito, Wakisaka Sohei, Uriu Daisuke, Hiyama Atsushi, Inami Masahiko
The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) Vol.2020,pp.2P2-D05- 2020
doi Link
23. EyeHacker (Peer-reviewed)
Daichi Ito, Sohei Wakisaka, Atsushi Izumihara, Tomoya Yamaguchi, Atsushi Hiyama, Masahiko Inami
ACM SIGGRAPH 2019 Emerging Technologies 2019.7
doi Link
24. PickHits: hitting experience generation with throwing motion via a handheld mechanical device. (Peer-reviewed)
Azumi Maekawa, Seito Matsubara, Atsushi Hiyama, Masahiko Inami
Special Interest Group on Computer Graphics and Interactive Techniques Conference pp.20-2 2019.7
doi Link
25. MagniFinger (Peer-reviewed)
Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami
ACM SIGGRAPH 2019 Emerging Technologies 2019.7
doi Link
26. Virtual Super-Leaping: Immersive Extreme Jumping in VR. (Peer-reviewed)
Tomoya Sasaki, Kao-Hua Liu, Taiki Hasegawa, Atsushi Hiyama, Masahiko Inami
Proceedings of the 10th Augmented Human International Conference 2019(AH) pp.18-8 2019.3
doi Link
27. How face-to-face communication with photo similarities effects conversations
KATORI Machiko, URIU Daisuke, INAMI Masahiko, HIYAMA Atsushi
Proceedings of the Annual Conference of JSAI Vol.JSAI2019,pp.2E3J1203 2019
doi
28. Parasitic Body: Exploring Perspective Dependency in a Shared Body with a Third Arm (Peer-reviewed)
Ryo Takizawa, Adrien Verhulst, Katie Seaborn, Masaaki Fukuoka, Atsushi Hiyama, Michiteru Kitazaki, Masahiko Inami, Maki Sugimoto
2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) pp.1175-1176 2019
29. MagniFinger: magnified perception by a fingertip probe microscope. (Peer-reviewed)
Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami
Special Interest Group on Computer Graphics and Interactive Techniques Conference pp.17-2 2019
doi Link Link
30. Intergenerational shared action games for promoting empathy between Japanese youth and elders. (Peer-reviewed)
Katie Seaborn, Nina Lee, Marla Narazani, Atsushi Hiyama
8th International Conference on Affective Computing and Intelligent Interaction(ACII) pp.1-7 2019
doi Link Link
31. Exploring Perspective Dependency in a Shared Body with Virtual Supernumerary Robotic Arms. (Peer-reviewed)
Ryo Takizawa, Adrien Verhulst, Katie Seaborn, Masaaki Fukuoka, Atsushi Hiyama, Michiteru Kitazaki, Masahiko Inami, Maki Sugimoto
2019 IEEE International Conference on Artificial Intelligence and Virtual Reality(AIVR) pp.25-32 2019
doi Link Link
32. MagniFinger: Fingertip probe microscope with direct micro movements. (Peer-reviewed)
Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Katie Seaborn, Atsushi Hiyama, Masahiko Inami
Proceedings of the 10th Augmented Human International Conference 2019(AH) pp.32-7 2019
doi Link Link
33. THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients. (Peer-reviewed)
Christian Eichhorn 0002, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Böhm 0001, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker
Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments - 5th International Conference pp.135-154 2019
doi Link Link
34. Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan. (Peer-reviewed)
Daisuke Uriu, Ju-Chun Ko, Bing-Yu Chen 0004, Atsushi Hiyama, Masahiko Inami
Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance - 5th International Conference pp.532-550 2019
doi Link Link
35. MagniFinger: fingertip-mounted microscope for augmenting human perception. (Peer-reviewed)
Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami
Special Interest Group on Computer Graphics and Interactive Techniques Conference pp.2 2019
doi Link Link
36. EyeHacker: gaze-based automatic reality manipulation. (Peer-reviewed)
Daichi Ito, Sohei Wakisaka, Atsushi Izumihara, Tomoya Yamaguchi, Atsushi Hiyama, Masahiko Inami
Special Interest Group on Computer Graphics and Interactive Techniques Conference pp.12-2 2019
doi Link Link
37. ExLeap: Minimal and highly available telepresence system creating leaping experience. (Peer-reviewed)
Atsushi Izumihara, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami
IEEE Conference on Virtual Reality and 3D User Interfaces(VR) pp.1321-1322 2019
doi Link Link
38. Senior's Acceptance of Head-Mounted Display Using Consumer Based Virtual Reality Contents. (Peer-reviewed)
Kenichiro Ito, Ryogo Ogino, Atsushi Hiyama, Michitaka Hirose
Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance - 5th International Conference pp.170-180 2019
doi Link
39. International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2019, Posters and Demos, Tokyo, Japan, September 11-13, 2019
ICAT-EGVE (Posters and Demos) 2019
Link Link
40. International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2019, Tokyo, Japan, September 11-13, 2019
ICAT-EGVE 2019
Link Link
41. Fostering Empathy for Computer Agents through Synchronized Movements
EDA Naohiro, SEABORN Katie, MATSUBARA Seito, SAKUMA Ken, HIYAMA Atsushi, INAMI Masahiko
Proceedings of the Annual Conference of JSAI Vol.JSAI2019,pp.2O4J701 2019
doi
42. Leviopole: mid-air haptic interactions using multirotor. (Peer-reviewed)
Tomoya Sasaki, Richard Sahala Hartanto, Kao-Hua Liu, Keitarou Tsuchiya, Atsushi Hiyama, Masahiko Inami
Special Interest Group on Computer Graphics and Interactive Techniques Conference pp.12-2 2018.8
doi Link
43. 高齢者の社会参加を支えるICT—Accelerating Elderly Social Participation by ICTs—特集 働き方改革とそれを支えるICT ; 働き方改革を支えるICT ; 多様な働き方を支えるICT
小林 正朋, 檜山 敦
電子情報通信学会誌 = The journal of the Institute of Electronics, Information and Communication Engineers Vol.101,No.5,pp.475-480 2018.5
Link
44. Collaborative Accessibility Assessments by Senior Citizens Using Smartphone Application ReAcTS (Real-world Accessibility Transaction System). (Peer-reviewed)
Takahiro Miura, Ken-ichiro Yabu, Ryogo Ogino, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube
The 15th Web for All Conference(W4A) pp.32-10 2018.4
doi Link Link
45. Evaluating a Smartphone-Based Social Participation App for the Elderly. (Peer-reviewed)
Nina Lee, Katie Seaborn, Atsushi Hiyama, Masahiko Inami, Michitaka Hirose
Human Aspects of IT for the Aged Population. Acceptance, Communication and Participation - 4th International Conference pp.505-517 2018
doi Link Link
46. Innovative Game Concepts for Alzheimer Patients. (Peer-reviewed)
Christian Eichhorn 0002, David A. Plecher, Gudrun Klinker, Martin Lurz, Nadja Leipold, Markus Böhm 0001, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama
Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment - 4th International Conference pp.526-545 2018
doi Link Link
47. Study on Measurement of Pelvic Angle from Point Cloud
SAKIYAMA Emiri, HIYAMA Atsushi, WAKISAKA Sohei, IZUMIHARA Atsushi, INAMI Masahiko
Proceedings of the Annual Conference of JSAI Vol.JSAI2018,pp.2J303 2018
doi
48. GBER: A Social Matching App which utilizes Time, Place, and Skills of Workers and Jobs. (Peer-reviewed)
Shoma Arita, Atsushi Hiyama, Michitaka Hirose
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing pp.127-130 2017.2
doi Link
49. ReAcTS; ボランティアによる実地アセスメントを支援するバリアフリー状況収集・整理プラットフォーム (Peer-reviewed)
三浦 貴大, 藪 謙一郎, 荻野 亮吾, 堤 可奈子, 檜山 敦, 廣瀬 通孝, 伊福部 達
デジタルプラクティス Vol.8,No.1,pp.21-29 2017.1
doi Link Link
50. Transmission of experiences with augmented human techniques. (Peer-reviewed)
Sohei Wakisaka, Atsushi Hiyama, Masahiko Inami
Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers pp.740-744 2017
doi Link Link
51. Facilitating Remote Communication Between Senior Communities with Telepresence Robots. (Peer-reviewed)
Atsushi Hiyama, Akihiro Kosugi, Kentarou Fukuda, Masatomo Kobayashi, Michitaka Hirose
Human Aspects of IT for the Aged Population. Applications, Services and Contexts - Third International Conference pp.501-515 2017
doi Link Link
52. Towards Extracting Recruiters' Tacit Knowledge Based on Interactions with a Job Matching System. (Peer-reviewed)
Kaoru Shinkawa, Kenichi Saito, Masatomo Kobayashi, Atsushi Hiyama
Human Aspects of IT for the Aged Population. Applications, Services and Contexts - Third International Conference pp.557-568 2017
doi Link Link
53. Motivation Analysis on Socially Conscious Crowdsourcing popular among the Elderly (Peer-reviewed)
Arita Shoma, Hiyama Atsushi, Itoko Toshinari, Kobayashi Masatomo, Hirose Michitaka
Transactions of the Virtual Reality Society of Japan Vol.21,No.2,pp.251-261 2016
doi Link
54. Self-Conscious Support on Walking Posture Through Mobile Avatar: Focusing on Women's Frailty Prevention Toward Old Age. (Peer-reviewed)
Masayuki Anekawa, Atsushi Hiyama, Sachiko Kamiyama, Michitaka Hirose
Universal Access in Human-Computer Interaction. Users and Context Diversity - 10th International Conference pp.302-311 2016
doi Link Link
55. Senior-Oriented On-Demand Economy: Locality, Matching, and Scheduling are the Keys to Success. (Peer-reviewed)
Shoma Arita, Atsushi Hiyama, Michitaka Hirose
Universal Access in Human-Computer Interaction. Users and Context Diversity - 10th International Conference pp.312-323 2016
doi Link Link
56. Work Motivating Factors of the Communications in a Crowd-Powered Microvolunteering Site. (Peer-reviewed)
Takahiro Miura, Shoma Arita, Atsushi Hiyama, Masatomo Kobayashi, Toshinari Itoko, Junichiro Sawamura, Michitaka Hirose
Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices - 10th International Conference pp.359-370 2016
doi Link Link
57. Sharing Accessibility Information for People with Disabilities: Analyses of Information Acquired by Field Assessment and Crowdsourcing (Peer-reviewed)
Miura Takahiro, Yabu Ken-ichiro, Sakajiri Masatsugu, Ueda Mari, Hiyama Atsushi, Hirose Michitaka, Ifukube Tohru
Transactions of the Virtual Reality Society of Japan Vol.21,No.2,pp.283-294 2016
doi Link Link
58. Interactive Job Matching System for Searching Diverse Elderly Workers (Peer-reviewed)
Yamada Hiroshi, Hiyama Atsushi, Yamaguchi Masato, Kobayashi Masatomo, Hirose Michitaka
Transactions of the Virtual Reality Society of Japan Vol.21,No.2,pp.263-271 2016
doi Link
59. AyuLog: Smartphone-based Gait Measurement System for Seniors to Record and Encourage Walking Exercise (Peer-reviewed)
Miura Takahiro, Yabu Ken-ichiro, Hiyama Atsushi, Inamura Noriko, Hirose Michitaka, Ifukube Tohru
Transactions of the Virtual Reality Society of Japan Vol.21,No.2,pp.323-333 2016
doi Link
60. Augmented Live Communication Workspace Platform to Assist and Utilize Cognitive Abilities of Senior Workers. (Peer-reviewed)
Akihiro Kosugi, Shogo Nishiguchi, Masahiko Izumi, Masatomo Kobayashi, Atsushi Hiyama, Michitaka Hirose
Universal Access in Human-Computer Interaction. Users and Context Diversity - 10th International Conference pp.385-394 2016
doi Link Link
61. Interactive Searching Interface for Job Matching of Elderly Workers. (Peer-reviewed)
Hiroshi Yamada, Kaoru Shinkawa, Atsushi Hiyama, Masato Yamaguchi, Masatomo Kobayashi, Michitaka Hirose
Universal Access in Human-Computer Interaction. Users and Context Diversity - 10th International Conference pp.436-445 2016
doi Link Link
62. Sharing Real-World Accessibility Conditions Using a Smartphone Application by a Volunteer Group. (Peer-reviewed)
Takahiro Miura, Ken-ichiro Yabu, Takeshi Noro, Tomoko Segawa, Kei Kataoka, Akihito Nishimuta, Masaya Sanmonji, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube
Computers Helping People with Special Needs - 15th International Conference pp.265-272 2016
doi Link Link
63. EXILE: Experience based Interactive Learning Environment. (Peer-reviewed)
Taihei Kojima, Atsushi Hiyama, Kenjirou Kobayashi, Sachiko Kamiyama, Naokata Ishii, Michitaka Hirose, Hiroko Akiyama
Proceedings of the 7th Augmented Human International Conference(AH) pp.37-2 2016
doi Link Link
64. R2D2 w/ AIRR: real time & real space double-layered display with aerial imaging by retro-reflection. (Peer-reviewed)
Yutaka Tokuda, Atsushi Hiyama, Michitaka Hirose, Hirotsugu Yamamoto
SIGGRAPH Asia 2015 Emerging Technologies pp.20-3 2015.11
doi Link Link
65. Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens. (Peer-reviewed)
Takahiro Miura, Ken-ichiro Yabu, Atsushi Hiyama, Noriko Inamura, Michitaka Hirose, Tohru Ifukube
Human-Computer Interaction - INTERACT 2015 - 15th IFIP TC 13 International Conference pp.80-98 2015
doi Link
66. SpecTrans: Versatile Material Classification for Interaction with Textureless, Specular and Transparent Surfaces. (Peer-reviewed)
Munehiko Sato, Shigeo Yoshida, Alex Olwal, Boxin Shi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose, Ramesh Raskar
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems(CHI) pp.2191-2200 2015
doi Link Link
67. Mosaic: collaborative ways for older adults to use their expertise through information technologies.
Atsushi Hiyama, Masatomo Kobayashi, Hironobu Takagi, Michitaka Hirose
ACM SIGACCESS Accessibility and Computing Vol.110,No.110,pp.26-33 2014.9
doi Link
68. Support System of Time-mosaic Formation in Flexible Work Styles for Seniors (Peer-reviewed)
中山, 真里, 檜山, 敦, 三浦, 貴大, 矢冨, 直美, 廣瀬, 通孝
情報処理学会論文誌 Vol.55,No.1,pp.177-188 2014.1
Link
69. Training Archived Physical Skill through Immersive Virtual Environment. (Peer-reviewed)
Taihei Kojima, Atsushi Hiyama, Takahiro Miura, Michitaka Hirose
Human Interface and the Management of Information. Information and Knowledge in Applications and Services - 16th International Conference pp.51-58 2014
doi Link Link
70. Practical Use of a Remote Movable Avatar Robot with an Immersive Interface for Seniors. (Peer-reviewed)
Masahiko Izumi, Tomoya Kikuno, Yutaka Tokuda, Atsushi Hiyama, Takahiro Miura, Michitaka Hirose
Universal Access in Human-Computer Interaction. Aging and Assistive Environments - 8th International Conference pp.648-659 2014
doi Link Link
71. T-echo: Promoting Intergenerational Communication through Gamified Social Mentoring. (Peer-reviewed)
Yuki Nagai, Atsushi Hiyama, Takahiro Miura, Michitaka Hirose
Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice - 8th International Conference pp.582-589 2014
doi Link Link
72. Social platform for sharing accessibility information among people with disabilities: evaluation of a field assessment. (Peer-reviewed)
Takahiro Miura, Ken-ichiro Yabu, Masatsugu Sakajiri, Mari Ueda, Junya Suzuki, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube
The 15th International ACM SIGACCESS Conference on Computers and Accessibility(ASSETS) pp.65-2 2013.10
doi Link
73. Investigation on work motivation of Japanese seniors and skill discovery from their résumés. (Peer-reviewed)
Takahiro Miura, Atsushi Hiyama, Masatomo Kobayashi, Hironobu Takagi, Naomi Yatomi, Michitaka Hirose
Proceedings of the 2013 IEEE/SICE International Symposium on System Integration(SII) pp.190-197 2013
doi Link Link
74. Question first: Passive interaction model for gathering experience and knowledge from the elderly. (Peer-reviewed)
Atsushi Hiyama, Yuki Nagai, Michitaka Hirose, Masatomo Kobayashi, Hironobu Takagi
2013 IEEE International Conference on Pervasive Computing and Communications Workshops pp.151-156 2013
doi Link Link
75. Optimized Anonymity for Intergenerational Communication Based on the Concept of Crowdsourcing. (Peer-reviewed)
Yuki Nagai, Atsushi Hiyama, Takahiro Miura, Masaru Miyazaki, Michitaka Hirose
HCI International 2013 - Posters' Extended Abstracts - International Conference pp.749-753 2013
doi Link Link
76. Time-Mosaic Formation of Senior Workforces for Complex Irregular Work in Cooperative Farms. (Peer-reviewed)
Takahiro Miura, Masato Nakayama, Atsushi Hiyama, Naomi Yatomi, Michitaka Hirose
Universal Access in Human-Computer Interaction. User and Context Diversity - 7th International Conference pp.162-170 2013
doi Link Link
77. Mosaic-type work support system using touchscreen computers for senior people. (Peer-reviewed)
Masato Nakayama, Atsushi Hiyama, Takahiro Miura, Naomi Yatomi, Michitaka Hirose
Computer Supported Cooperative Work pp.235-238 2013
doi Link
78. Augmented Reality System for Measuring and Learning Tacit Artisan Skills. (Peer-reviewed)
Atsushi Hiyama, Hiroyuki Onimaru, Mariko Miyashita, Eikan Ebuchi, Masazumi Seki, Michitaka Hirose
Human Interface and the Management of Information. Information and Interaction for Health, Safety, Mobility and Complex Environments - 15th International Conference pp.85-91 2013
doi Link
79. Communication pedometer: a discussion of gamified communication focused on frequency of smiles. (Peer-reviewed)
Yukari Hori, Yutaka Tokuda, Takahiro Miura, Atsushi Hiyama, Michitaka Hirose
4th Augmented Human International Conference(AH) pp.206-212 2013
doi Link Link
80. Towards Mobile Embodied 3D Avatar as Telepresence Vehicle. (Peer-reviewed)
Yutaka Tokuda, Atsushi Hiyama, Takahiro Miura, Tomohiro Tanikawa, Michitaka Hirose
Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life - 7th International Conference pp.671-680 2013
doi Link Link
81. Elderly User Evaluation of Mobile Touchscreen Interactions. (Peer-reviewed)
Masatomo Kobayashi, Atsushi Hiyama, Takahiro Miura, Chieko Asakawa, Michitaka Hirose, Tohru Ifukube
Human-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference pp.83-99 2011
doi Link
82. Artisanship training using wearable egocentric display. (Peer-reviewed)
Atsushi Hiyama, Yusuke Doyama, Mariko Miyashita, Eikan Ebuchi, Masazumi Seki, Michitaka Hirose
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology pp.81-82 2011
doi Link Link
83. Ubiquitous augmented reality: expanding augmented reality environment with wireless tags and visible light communication projector. (Peer-reviewed)
Atsushi Hiyama, Hiroshi Fujino, Go Kashiwagi, Michitaka Hirose
UbiComp 2011: Ubiquitous Computing(UbiComp) pp.597-598 2011
doi Link Link
84. Wearable Display System for Handing Down Intangible Cultural Heritage. (Peer-reviewed)
Atsushi Hiyama, Yusuke Doyama, Mariko Miyashita, Eikan Ebuchi, Masazumi Seki, Michitaka Hirose
Virtual and Mixed Reality - Systems and Applications - International Conference, Virtual and Mixed Reality 2011 pp.158-166 2011
doi Link Link
85. Large-scale displays for public spaces - constellation of departure: presenting the impression of airplanes taking off above an airport departure lounge. (Peer-reviewed)
Munehiko Sato, Yasuhiro Suzuki, Shinya Nishizaka, Yusuke Torigoe, Atsushi Izumihara, Atsushi Hiyama, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose
Computers in Entertainment Vol.9,No.1,pp.4-16 2011
doi Link
86. Remote Museum Guidance using Augmented Reality Vehicle (Peer-reviewed)
Hiyama Atsushi, Imai Tomoaki, Tanikawa Tomohiro, Hirose Michitaka
Transactions of the Virtual Reality Society of Japan Vol.16,No.1,pp.35-44 2011
doi Link
87. Artisan skill training system using multisensory experience data from first-person standpoint (Peer-reviewed)
Hiyama Atsushi, Doyama Yusuke, Miyashita Mariko, Ebuchi Eikan, Seki Masazumi, Hirose Michitaka
Transactions of the Virtual Reality Society of Japan Vol.16,No.4,pp.643-652 2011
doi Link
88. Inheriting crafts work skill by augmented eye-tracking data on fixed cameras (Peer-reviewed)
Hiyama Atsushi, Asada Kazuhiro, Namiki Hidetoshi, Miyasako Masaaki, Hirose Michitaka
The Transactions of Human Interface Society Vol.12,No.3,pp.249-258 2010.8
doi Link Link
89. Wild Theremin: Wildlife Monitoring through Remote Microphone and Capacitance Sensors (Peer-reviewed)
Kobayashi Hiroki, Hiyama Atsushi, Kobayashi Shun, Izawa Masako, Matsushima Jun, Hirose Michitaka
The Transactions of Human Interface Society Vol.12,No.1,pp.15-22 2010.2
doi Link Link
90. Highly integratable large-scale displays for public spaces. (Peer-reviewed)
Munehiko Sato, Yasuhiro Suzuki, Shinya Nishizaka, Yusuke Torigoe, Atsushi Izumihara, Atsushi Hiyama, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose
UbiComp 2010: Ubiquitous Computing pp.427-428 2010
doi Link Link
91. "Constellation of Departure": Presenting the Atmosphere of Airplanes Taking off at an Airport Departure Lounge (Peer-reviewed)
Sato Munehiko, Suzuki Yasuhiro, Nishizaka Shinya, Torigoe Yusuke, Izumihara Atsushi, Hiyama Atsushi, Nishimura Kunihiro, Tanikawa Tomohiro, Hirose Michitaka
Transactions of the Virtual Reality Society of Japan Vol.15,No.3,pp.325-334 2010
doi Link
92. Particle Display System―Virtually Perceivable Pixels with Randomly Distributed Physical Pixels― (Peer-reviewed)
Munehiko Sato, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
Journal of Information Processing Vol.50,No.12,pp.2841-2852 2009.12
doi Link
93. Real World Interaction with Flashlight Shaped User Interface Using Visible Light Communication (Peer-reviewed)
鳴海, 拓志, 檜山, 敦, 谷川, 智洋, 廣瀬, 通孝
情報処理学会論文誌 Vol.50,No.12,pp.2863-2870 2009.12
Link Link
94. 可視光通信を利用した懐中電灯型インタフェースによる実世界指向インタラクション—Real World Interaction with Flashlight Shaped User Interface Using Visible Light Communication—特集 エンタテインメントコンピューティング ; エンタテインメントインタフェース (Peer-reviewed)
鳴海 拓志, 檜山 敦, 谷川 智洋
情報処理学会論文誌 IPSJ journal : 論文誌ジャーナル Vol.50,No.12,pp.2863-2870 2009.12
Link
95. Robustness enhancement of a localization system using interior decoration with coded pattern. (Peer-reviewed)
Shinya Nishizaka, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
Proceedings of the ACM Symposium on Virtual Reality Software and Technology(VRST) pp.147-150 2009
doi Link Link
96. Particle Display System - A Large Scale Display for Public Space. (Peer-reviewed)
Munehiko Sato, Yasuhiro Suzuki, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
Proceedings of the Joint Virtual Reality Conference of EGVE - the 15th Eurographics Symposium on Virtual Environments(EGVE/ICAT/EuroVR) pp.29-36 2009
doi Link Link
97. Semi-autonomous Remote Gallery Talk Systems based on Spacial Relationships among Visitors, Robot and Exhibit (Peer-reviewed)
Tanaka Chiaki, Hiyama Atsushi, Kishi Keisuke, Ando Makoto, Tanikawa Tomohiro, Hirose Michitaka
Transactions of the Virtual Reality Society of Japan Vol.14,No.3,pp.295-304 2009
doi Link
98. Mobile interface using visible-light communication technology for pervasive computing environment. (Peer-reviewed)
Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
International Conference on Computer Graphics and Interactive Techniques pp.89 2008
doi Link Link
99. Configurable and ad hoc display for clothes. (Peer-reviewed)
Munehiko Sato, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
International Conference on Computer Graphics and Interactive Techniques pp.48 2008
doi Link Link
100. Hands-Free Input Interface Using Mimetic Muscle Movements for Wearable Computer. (Peer-reviewed)
Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
Computer-Human Interaction(APCHI) pp.311-320 2008
doi Link Link
101. inter-glow. (Peer-reviewed)
Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
International Conference on Computer Graphics and Interactive Techniques pp.14 2007
Link Link
102. Volumetric Display for Augmented Reality. (Peer-reviewed)
Ronald Sidharta, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
Advances in Artificial Reality and Tele-Existence, 17th International Conference on Artificial Reality and Telexistence(ICAT) pp.55-62 2007
doi Link Link
103. Study on Public User Interface. (Peer-reviewed)
Atsushi Hiyama, Kotaro Hashimoto, Tomohiro Tanikawa, Michitaka Hirose
Human Interface and the Management of Information. Interacting in Information Environments pp.518-525 2007
doi Link Link
104. Inter-glow: interaction by controlling light. (Peer-reviewed)
Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
Proceedings of the International Conference on Advances in Computer Entertainment Technology pp.276-277 2007
doi Link Link
105. Design flexibility in seamless coded pattern for localization. (Peer-reviewed)
Atsushi Hiyama, Shigeru Saito, Tomohiro Tanikawa, Michitaka Hirose
Proceedings of the ACM Symposium on Virtual Reality Software and Technology(VRST) pp.219-220 2007
doi Link Link
106. Indoor Marker-based Localization Using Coded Seamless Pattern for Interior Decoration. (Peer-reviewed)
Shigeru Saito, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
IEEE Virtual Reality Conference(VR) pp.67-74 2007
doi Link Link
107. Display of Light Filtering down through the Trees (Peer-reviewed)
Suzuki Yasuhiro, Hiyama Atsushi, Hirose Michitaka
Transactions of the Virtual Reality Society of Japan Vol.12,No.3,pp.397-400 2007
doi Link
108. The Development of Multi-Depth Pepper's Ghost Display for Mixed Reality System. (Peer-reviewed)
Ronald Sidharta, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
16th International Conference on Artificial Reality and Telexistence pp.115-118 2006
doi Link Link
109. Ubiquitous Gaming : Museum Guide Contents based on Location Oriented Mobile System (Peer-reviewed)
Hiyama Atsushi, Yamashita Jun, Nishioka Teiichi, Kuzuoka Hideaki, Hirota Koichi, Hirose Michitaka
Transactions of the Virtual Reality Society of Japan Vol.10,No.4,pp.523-532 2005
doi Link Link
110. Position Tracking Using Infra-Red Signals for Museum Guiding System. (Peer-reviewed)
Atsushi Hiyama, Jun Yamashita, Hideaki Kuzuoka, Koichi Hirota, Michitaka Hirose
Ubiquitous Computing Systems(UCS) pp.49-61 2004
doi Link Link
111. Development and Demonstration of Wearable Computer Based Interactive Nomadic Gallery. (Peer-reviewed)
Atsushi Hiyama, Ryoko Ueoka, Koichi Hirota, Michitaka Hirose, Michie Sone, Tomohiro Kawamura
6th International Symposium on Wearable Computers (ISWC 2002)(ISWC) pp.129-130 2002
doi Link Link

▼display all

Misc.

1. VR吹き矢:呼気検出を用いた呼吸リハビリテーション
山野, 孝太, 佐々木, 智也, 宮崎, 敦子, 登嶋, 健太, 檜山, 敦
エンタテインメントコンピューティングシンポジウム論文集 Vol.2021,pp.322-328 2021.8
Link
2. 経験バンクに基づくジャグリング学習支援システムの提案
髙原, 慧一, 脇坂, 崇平, 荒川, 陸, 檜山, 敦, 稲見, 昌彦
エンタテインメントコンピューティングシンポジウム2020論文集 Vol.2020,pp.199-203 2020.8
Link
3. 子供向け地域アセスメント支援ツールによるアクセシビリティマップの多世代共同作成支援
三浦 貴大, 藪 謙一郎, 荻野 亮吾, 檜山 敦, 廣瀬 通孝, 伊福部 達
生活生命支援医療福祉工学系学会連合大会講演要旨集 Vol.2017,pp.173-176 2017.9
4. ReAcTS 実地アセスメント効率化のためのバリアフリー状況収集・整理システム
三浦 貴大, 藪 謙一郎, 荻野 亮吾, 野呂 岳史, 瀬川 智子, 片岡 慶, 檜山 敦, 廣瀬 通孝, 伊福部 達
生活生命支援医療福祉工学系学会連合大会講演要旨集 Vol.2016,pp.047-050 2016.9

Research Projects

No. Research subject Research item(Awarding organization, System name) Year
1. A Study on the Regional Regeneration Methodology for Creating Inclusive Communities in the Age of 100 Years Life Based on the Regional Diagnosis
Grant-in-Aid for Scientific Research (A)
( Awarding organization: Japan Society for the Promotion of Science System name: Grants-in-Aid for Scientific Research )
2021.4 - 2026.3
2. Study on designing interactive spatial media by using mechano-informatics technology
Grant-in-Aid for Challenging Exploratory Research
( Awarding organization: Japan Society for the Promotion of Science System name: Grants-in-Aid for Scientific Research )
2014.4 - 2016.3
3. Application of game mechanism for real world task
Grant-in-Aid for Challenging Exploratory Research
( Awarding organization: Japan Society for the Promotion of Science System name: Grants-in-Aid for Scientific Research )
2012.4 - 2015.3
4. High Definition Lifelog Recording and Display for Transferring Tacit Knowledge
Grant-in-Aid for Scientific Research (A)
( Awarding organization: Japan Society for the Promotion of Science System name: Grants-in-Aid for Scientific Research )
2008 - 2010